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Steve Anzovin and Raf Anzovin

3D Toons

The state of 3D animation has advanced so much recently that it is used in part or in total for many of the films made nowadays. Not only that, but computer hardware is advancing so fast that such animation begins to look possible to the amateur filmmaker. This book is aimed at that market. Unfortunately it doesn't seem to know exactly waht it is trying to do. It isn't a 'how-to' book which would teach people the basics of 3D animation. It doesn't look at the well known filmmakers such as Pixar. Rather it's a showcase for the works of some lesser known animators.

The trouble is that the book isn't laid out like that. If it had started with the gallery of the work of the different animators, and then gone on to show how each of them had solved the problems of different aspects of 3D animation then it would be a valuable resource to those who were looking to extend their talents. As it is it seems that the authors aren't being upfront about the fact that this is showcasing work (including their own), and the gallery only comes at the end. Also I found that the layout was sometimes poor, with the text difficult to read - it seemed like you were just meant to look at the pictures. That said, as I got further into the book and decided what it was trying to do, I felt that it might be useful to those who had learnt the basics of animation and were looking to develop their skills further info
Paperback 192 pages  
ISBN: 0764129511
Salesrank: 4699400
Published: 2005 B.E.S. Publishing
Amazon price $6.00
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Paperback 192 pages  
ISBN: 1904705405
Salesrank: 5448790
Weight:1.5 lbs
Published: 2005 Ilex Press
Marketplace:New from £4.70:Used from £0.80
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Paperback 192 pages  
ISBN: 0764129511
Salesrank: 3971843
Weight:1.4 lbs
Published: 2005 B.E.S. Publishing
Amazon price CDN$ 36.05
Marketplace:New from CDN$ 32.74:Used from CDN$ 5.97
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Product Description
3D animation is today's hottest art form, and here's the perfect training manual to get 3D artists started! Both experienced artists and newcomers to 3D can discover the secrets behind creating fully dimensional characters for comics, web toons, graphic novels, and computer-animated short films. This book will also appeal to collectors, comics enthusiasts, and others who simply appreciate great cartoon art and want to know more about how it is created. The authors show how claymation and other traditional animation media can be given fresh life by using digital techniques. They also instruct with clear, non-technical explanations focusing on body and facial design, texturing, rigging, lighting, posing, and other aspects of building digital characters in 3D. Illustrated spreads graphically demonstrate how to conceive characters and scenes, then develop them into a finished narrative work. A gallery section showcases recent creations of some of today's leading 3D artists. Approximately 400 illustrations in full color.  |  Chronon Critical Points  |  Recent Science Book Reviews